![]() ![]() Inscryption is the work of Daniel Mullins Games, who previously made Pony Island (in which the Devil forces you to play a buggy auto-runner for eternity), and The Hex (in which videogame characters relive flashbacks to different genres they've been in). I preferred being trapped in a spooky cabin to being trapped in a succession of less interesting videogames. ![]() Get through this and there's a third and final act, which returns to something more like the first only with a sci-fi theme, but Inscryption lost me before that. Though there's an automate option it doesn't create competitive decks, and I found manual deck construction a chore. Inscryption's second act is a 2D pixel-art RPG in the style of the Pokémon Trading Card Game, trading horror for whimsy, and a one-card-at-a-time deckbuilder for a CCG where I have to construct a viable deck of 20+ cards from a collection, then tweak it as I earn booster packs. Those layers I mentioned can't be discussed without spoiling them, but if you don't mind that, here you go. For one match, every wolf card gains the ability to fly in another, a hook drags my cards across the board and turns them against me. Inscryption's twists can be just as novel. I spent hours in The Elder Scrolls: Legends playing through the singleplayer storylines, which are fun for their twists: A stone wall across the middle of the table a storm-tossed pirate ship that slides cards back and forth. When Inscryption revealed more layers-I won't spoil exactly what, but they're significant-it felt more like a chore than a revelation. He may be a murderous kidnapper, but he puts in so much effort I kind of respect him. Then he takes off the mask and sets up some minis around a campfire to play out a scene with suspicious, starving travelers who offer to warm one of your beasts by their fire. "Thar's gold in them cards!" he hollers as the prospector, a boss enemy whose pickaxe transforms cards into rocks. He's more like a Dungeon Master or the Dealer from Hand of Fate, narrating encounters and putting on voices and masks to portray NPCs as you cross a map. Your opponent isn't simulating another player and doesn't play by the same rules. ![]()
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