![]() ![]() The positives are the fun movement, the rich relationship between the characters, the vibrant colours and vague plot points. The development of a backstory to create urgency is pretty poor, the differences in settings are similarly poor, which really matters on a foreign planet with such vibrant colours and foreign ideas (with cooking, discovering the planet, etc), and the overall creation of care and urgency in all facets is not par, to say the least. It may be a little cringy at first but quickly becomes thoroughly interesting. It seems like the game was focussed on delivering a more realistic outlook on the relationship that is typically not present in most games. There is however a massive silver lining to this, which is the bond between the two characters. When I arrived at the end, I found myself asking the game, "Is this it?". The overall arc is pretty loose and cheap. The combat is generally disappointing, however, it is nice to get the hang of it. ![]() The movement (the free rail system) is genuinely really interesting and could've been expanded upon, even though it is pretty good. ![]() Despite all this, this game grows upon you incredibly subtly. It feels as if there is tons of unused potential at the beginning. I do this as playing this game gives you this feeling off the bat. At this point, you are probably wondering why I gave it a 7 whilst giving it such harsh criticisms, and you are right to do so. The combat is real-time and you only get 5 actions to choose from, the story seems (at first) to be pretty weak, and the landscape doesn't seem to be that large. You may expect some interesting turn-based combat, some strong plot or large landscapes to travel for 100's of hours. You may expect some interesting turn-based combat, some strong plot or large This game, when first starting, takes a lot to get used to. This game, when first starting, takes a lot to get used to. ![]()
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